I’m listening to the Librivox version of A Christmas Carol (specifically this version, which is wonderful). Since it was published in 1843, I thought I would do an 1843 style gown. Besides that, though, I let it go too late and I don’t have much else to write tonight!
Merry Christmas to those of you who celebrate it! To those of you who don’t, I hope you can bear with three days of Christmas-themed stuff. If the candy cane stripes are just too much to bear, I think this wintery blue version is rather sweet, too.
Actually, this dress started life as a princess gown that had three layers right down to the floor, but the first two were too long compared to the third, and the proportions bothered me; then, I thought that the candy-cane striped sleeves looked kind of cartoony for a formal ballgown, but just perfect with a sassy above-the-knee circle skirt and a Santa hat! When I was sketching this gown out, I was thinking of the collectible holiday Barbie dolls of my youth: I don’t believe I ever had any, but I appreciated them. (That would explain the extra-puffed sleeves: I was a kid of the ’80s.)
Because of the placement of the skirt and sleeves, if you were to cut this out, you’d have to cut a space for the hand inside the skirt, just under the sleeves. If anyone attempts it, please let me know how it goes.
Whenever I put up two colors of something, I always have to ask…
Brian and I got ourselves a PS3 for Christmas – a little early – and so this Saturday has been devoted to gaming, specifically marathon sessions of Fallout 3. We both loved the first Fallout (and I think he liked Fallout 2, though I never played it), so it was an obvious choice for our first PS3 game.
I took a stab at playing it this morning, but I’m not all that good at any game I deem “twitchy,” which means anything that requires more coordination than taking out your average Dragon Warrior slime, because, although it’s not apparent from this blog – at least, I do hope it’s not apparent – I’ve got some mild coordination issues. Thanks to rather a lot of physical therapy when I was very young, it only really plagues me when I’m trying to remember which button changes the perspective, and the camera is pointed somewhere at my feet, I may have accidentally given my pistol to a dead ant, and oh, by the way, there’s a pair of rabid molerats trying to eat me and I just simply can’t deal. On the upside, that doesn’t happen to me very often, because I play the kind of games where everyone takes turns beating on each other like civilized folk. I can handle a very small amount of twitch in my games – I did play through the first Fallout, once as a pacifist – but past a certain point, I’m pretty hopeless.
Also, I’m pathetically easy to creep out – something about horrifying post-nuclear wastelands just tends to make me antsy, you know? When I played the first Fallout, I nearly held my breath the whole time I was in the Glow. Still, I notice that Brian is just now, after playing all day, wandering around the area I got myself repeatedly killed in earlier, so I wonder if my problem is that I got in too over my head and didn’t realize it?
In any case, Fallout 3 features some nicely tailored, practical-looking Vault jumpsuits, but me, I’ve got a soft spot for the shiny retro ones. The Vault number is on the back, so you can choose for yourself which vaults Ivy and Grace hail from.
When my mom told me how impressed she was with the burgundy velvet on the Good Queen’s gown, I felt like such a fraud. It’s basically two colors applied thickly and not overlapping, with just a touch of black and a bit of the colorless blender – pretty easy, honestly. In any case, it was the first time I’d tried that effect, and it was such fun that I thought I’d give it another shot, so I ended up with this party dress. There is not much to it other than an excuse for me to play with this technique!
Prismacolors used: Goldenrod, Bronze, Cream, Dark Umber, Dark Green, Apple Green and Black – however, apple green felt too bright compared to the dark green, and the colors of dress you see were changed in Photoshop.